package gokyesil.game2d.actors;

import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;

public class ToolBar extends Table
{
	public ToolBar(Texture texture, float x, float y, int width, int height)
	{
		super();
		this.setPosition(0, 0);
		this.setBackground(new TextureRegionDrawable (new TextureRegion(texture)));
		this.setWidth(width);
		this.setHeight(height);
	}

}
